| Realtime VFX Artist
Screen Space Curvature
SINGLE COLOR MASK V2
Height Based Mask
Alpha Texture Erosion
Stylised Colors with Motion
Stylise Color Values
Non-Uniform Scaled SphereMask
OBJECT BASED – Z GRADIENT MASK V2
Multipurpose Dissolve
Mesh Flipbooks/ Multimesh
Specular Highlights for Snow/Sand
Random Float between 0-1
Vertex Collapse to Point
Angle Based Fade Out
Mask out a Single Color
Object Based – Z Gradient Mask
Rotate Object around Pivot
Cheap Fresnel for Two Sided Materials
Distance Based Tessellation