Tobias Noller

Realtime VFX Artist

Object Based – Z Gradient Mask

Featured Video Play Icon

0-1 Gradient from Bottom to Top based on the Object Bounds. If you want to use this with mesh particles, just switch out the 'ObjectPivotPoint' node with a 'ParticlePositionWS' node.




Thanks to DeepSpaceBanana Art


 

Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x
()
x