Realtime VFX Artist
Collapses all Vertices of a Mesh to a given Point. Skip the 'Lerp' node if you have no other WorldPositionOffset operations in your material. This can be used to reduce overdraw by collapsing masked, hidden parts of a mesh.
Tobias Tobasco
Hey, Tobias! The lecture at the Dac Fra was awesome! This was exceptionally useful for my case!
Cheers man!
Hey, Tobias! The lecture at the Dac Fra was awesome! This was exceptionally useful for my case!
Cheers man!