Tobias Noller

Realtime VFX Artist

Vertex Collapse to Point

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Collapses all Vertices of a Mesh to a given Point.
Skip the 'Lerp' node if you have no other WorldPositionOffset operations in your material.
This can be used to reduce overdraw by collapsing masked, hidden parts of a mesh.



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Bellini Virgil

Hey, Tobias! The lecture at the Dac Fra was awesome! This was exceptionally useful for my case!

Cheers man!

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