Object Based – Z Gradient Mask
0-1 Gradient from Bottom to Top based on the Object Bounds.
If you want to use this with mesh particles, just switch out the 'ObjectPivotPoint' node with a 'ParticlePositionWS' node.
Thanks to DeepSpaceBanana Art
| Realtime VFX Artist
0-1 Gradient from Bottom to Top based on the Object Bounds.
If you want to use this with mesh particles, just switch out the 'ObjectPivotPoint' node with a 'ParticlePositionWS' node.
Thanks to DeepSpaceBanana Art