Object Based – Z Gradient Mask
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0-1 Gradient from Bottom to Top based on the Object Bounds.
If you want to use this with mesh particles, just switch out the 'ObjectPivotPoint' node with a 'ParticlePositionWS' node.
Thanks to DeepSpaceBanana Art
| Realtime VFX Artist
0-1 Gradient from Bottom to Top based on the Object Bounds.
If you want to use this with mesh particles, just switch out the 'ObjectPivotPoint' node with a 'ParticlePositionWS' node.
Thanks to DeepSpaceBanana Art